The AT object naming conventions, applied especially to prototypes and prototype support units, are as follows:
Each new object is assigned a type: R for Rover (e.g. an automated vehicle), U for Unit (e.g. an unautomated vehicle), D for Device (e.g. an immobile/non-vehicle object). This type may change over time, for example if a Unit is automated into a Rover.
The object is assigned a unique (typically ascending) numeric identifier. This identifier is unique across all object types.
If ...